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Fight the Power Word, Kill

no we're not the same 'cause we don't know the game

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Why you're in this village that may or may not have a resident Reptile Cult

GM: Put onto cards and pass them all to the first player. You'll want there to be at least one more card than there are players. When you get the remainder back, give secret signs for informants to: the thief, the bandit, the evil sect member. 

Players: choose 1 card and pass the rest on. If you're the last player, give the rest back to the GM. 

 

(Designed for N1: Against the Cult of the Reptile God, but you could tweak it to work with any "village + dungeon" scenario, I reckon.) 

 

Imperial envoy:

You've been sent to summon the temple’s Grand Master to stop a plague in Kaifeng.

Army deserter

coming to stay with your aunt to hide from a vengeful superior officer.

Your aunt is the wife of (choose one): a famer (house 22), the constable (2), a tavern keeper (6)  

 

Student of the esoteric arts: You have come to study with the Grand Master of the temple here.

Bandit: you’re scouting the village in preparation for a raid for supplies and treasure.

 

 

Thief: word is that the legendary Cloudbringer Sword 载云剑 is hidden somewhere near the village.

Filial child: you are coming home to visit your beloved family.

Your father is (choose one): a famer (house 22), the constable (2), a tavern keeper (6)  

 

Evil sect member: you are bringing a message from your superior in the Lizard Sect, which can only be delivered into the hands of the Reptile Cult Master.

Lawful sect member: you are bringing a message from your superior in the Wudang Clan, which can only be delivered into the hands of the Purity Sect Master.

 

 

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