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West Mansions: anarcho-socialist XP

Some "anarcho-socialist XP" rules for World of Dungeons, based on those in Adam Dray's "City of Brass" for D&D. (from July 2016) 

Earning XP
Solving problems
At the start of each session, the GM will ask each player to roll on the random events table. This creates a number of challenges for the party to deal with. The GM will add one other problem - to begin with this will (nearly) always be “you don’t have enough money”.

At the end of the session, all problems that are completely resolved earn each player 200 XP. All problems that are partially resolved will continue to be problems later, but earn each player 100 XP. All unresolved problems escalate and cause bigger trouble for the commune, and earn no XP for anyone.

[Problem status - XP earned per player]
Unresolved -- 0
Continued/partially resolved -- 100
Resolved -- 200

Helping the community
Making a lasting change to the community, for the better, earns 300-1200 XP (at the GM’s discretion), to be split among the characters involved in proportion to their involvement.

Some ways you can improve the community:
- acquire important resources the community needs
- remodel or clean up a building or other location
- change, for the better, how people think of the community

(GM’s rule of thumb: 1 XP per silver piece spent on the community or equivalent labour/effort assuming a wage of 1d4 gp per day)

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